The whole ranging process explained (and here - notice this is modern reproduction which includes additional ranging and BDC marks). USMC reticle contained a simple crosshair in the middle, range reference lines on the top (space between the lines equaling 18 inches on the target) and a so-called "tombstone" range indicator - this element would change it's appearance when zooming in or out. SOG:PF already has very nice Redfield scope model (it's used on M14), with only changes needed being colour (Redfields on M40 were anodized, giving it greenish-to-bronze tint, see here or here) and reticle. Anyone who has knowledge of the mil-dot (and Arma community is full of such weirdoes!) will be able to utilize this advantage against other players - advantage he wouldn't have in real-life. Mil-dot reticle (as introduced on Unertl scope) provides a much more advanced solution to both range estimation, and bullet-drop compensation, than any other 1960s scope, with only exception being Soviet PSO-1. This issue is important not only because of aesthethics, but also from gameplay perspective. 3D model and recticle are Unertl MST-100 sniper scopes.
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